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Modelling a guitar
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kozz
Posts: 1766
Joined: Feb. 26 2009
From: Eindhoven NL
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RE: Modelling a guitar (in reply to mrMagenta)
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quote:
Looking Clean. You ought to design your own signature head shape while you're at it. Looks like you have good control over the smoothing of the body of the guitar. Texture mapping will be easy, the geometry lends itself to a bunch of simple projections with some unfolding on the curved parts. Texturing and shader construction will be the most rewarding part in this as that will give you most of the looks. :-) Will you be using Mental Ray? Thanks, Thats what I aim for. To keep it flowing, it not always that easy. It's also the reason I haven’t done the head yet. Perhaps just start with six holes and see what comes out. :) Texturemapping is what I do not like very much...it takes so much time, but you are right, that will be rewarding. The final render will be with MentalRay, like a few scratches on the body, used golpeador, a little fat on the fretboard, unpolished frets... What would be a nice scene to put the final render in? I could create my own scene, or camera match it in a photo? kozz
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Date Aug. 27 2009 12:49:21
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mrMagenta
Posts: 942
Joined: Oct. 25 2006
From: Sweden
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RE: Modelling a guitar (in reply to kozz)
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Hmm, I'm not too sure about the bridge shape you've got going there. The 'wings' at the tie block look a bit odd to me, and the tie block itself looks very large, are you basing it on real measurements? For the scene I suggest modelling a typical andalusian chair, you know the one, and perhaps a wooden stand for the guitar. Place them beside a wall with a window in typical spanish pueblo style (green shutters or whatever). It would be a great exercise in materials and creating outdoor lighting, if you're into realism. I think there might be good HDR-Spheres of spanish countryside that could be used for reflection and photon-emitting if you want to do a spanish outdoor scene. I always want to add some element which makes it meaningful to use 3d-graphics in the first place.. something that you couldn't catch better using real objects and a camera. A fish that sticks out its head from the soundhole, its tail from the soundport.. Or a duende, peeking out from within the guitar, reaching out with an arm from between the strings, at the viewer or at a plate of tapas or whatever :-P
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REPORT THIS POST AS INAPPROPRIATE |
Date Aug. 27 2009 13:32:02
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