kozz -> RE: Modelling a guitar (Aug. 27 2009 12:49:21)
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Looking Clean. You ought to design your own signature head shape while you're at it. Looks like you have good control over the smoothing of the body of the guitar. Texture mapping will be easy, the geometry lends itself to a bunch of simple projections with some unfolding on the curved parts. Texturing and shader construction will be the most rewarding part in this as that will give you most of the looks. :-) Will you be using Mental Ray? Thanks, Thats what I aim for. To keep it flowing, it not always that easy. It's also the reason I haven’t done the head yet. Perhaps just start with six holes and see what comes out. :) Texturemapping is what I do not like very much...it takes so much time, but you are right, that will be rewarding. The final render will be with MentalRay, like a few scratches on the body, used golpeador, a little fat on the fretboard, unpolished frets... What would be a nice scene to put the final render in? I could create my own scene, or camera match it in a photo? kozz
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