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Ervin Somogyi's "Principles of Guitar Dynamics and Design"
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Andy Culpepper
Posts: 3023
Joined: Mar. 30 2009
From: NY, USA
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RE: Ervin Somogyi's "Principles... (in reply to aaron peacock)
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My former guitar making teacher is a very learned man and he was fond of repeating two things: "The map is not the territory", and "We all work from mental models". What he was getting at is that as guitar makers, we may all have different theories about why we are getting the results we are getting, and that these theories may not be particularly fact-based, but they may still lead us to good results. There are some who talk about the guitar as an air pump, some who talk about salt on braces, some who look to chladni patterns, some who believe it's all in flexing with the thumbs. They may all get good results, and they may all be partially wrong about why they are getting good results. When Mr. Somogyi describes the fundamental way that a guitar produces sound as "pumping air", he is factually and scientifically incorrect, even though a bit of that does happen at lower frequencies. That is a flawed mental model, but it still allows him to make good instruments! Not casting any shade on his art because he's created some incredible things both visually and I'm sure acoustically.
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Andy Culpepper, luthier http://www.andyculpepper.com
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REPORT THIS POST AS INAPPROPRIATE |
Date May 9 2020 21:35:27
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Andy Culpepper
Posts: 3023
Joined: Mar. 30 2009
From: NY, USA
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RE: Ervin Somogyi's "Principles... (in reply to RobJe)
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quote:
I can only speak as a consumer but I wonder if this flexing is connected in any way to one of the things I do when I am checking out a guitar. I gently flex the soundboard under my thumb at the extremities of the bridge. Most of the good guitars I have played display a stiffness that falls within a fairly narrow range. Some of the looser ones I have tried have had booming bass or lack of any quality of sound. The one guitar to buck this trend is a Felipe V Conde A26, appearing to have a thick and stiff top but somehow being rather good despite this. Rob It sounds like you found a good heuristic that works for you. To stretch the map metaphor (maybe a little too thin), let's say that you filled in one important part of the map, like the grass. You ascertained that if there's grass there, it's probably a good place to live and build a house. The fact that there's grass let's you logically infer that it rains there, giving you access to water, and that animals will come to eat the grass, giving you a potential food source. That will work out most of the time. Now the Conde comes along, and you realize there's no grass, because you're on the beach! It's a different kind of territory, and now maybe your food supply is fish, but it's still a perfectly good place to live. As guitar makers, we try to make as detailed maps as we can, or at least up to the point that it serves our purposes of making better guitars. Not just the grass, but the trees, the flora and fauna, the topography, etc, etc. The problem is we're making maps of territories that we will never see in detail, and there are a lot of tiny variables that make a place better or worse to live that are almost impossible to measure, some we don't even fully understand. And the territory changes with every guitar and every new piece of wood!
_____________________________
Andy Culpepper, luthier http://www.andyculpepper.com
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REPORT THIS POST AS INAPPROPRIATE |
Date May 10 2020 17:42:58
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